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Indie Game Challenge : ウィキペディア英語版
Indie Game Challenge

The Indie Game Challenge is an award competition run in conjunction between the Academy of Interactive Arts & Sciences (AIAS), GameStop and The Guildhall at Southern Methodist University (SMU) to support independent video game development. Started in 2009, the competition highlights ten to twelve independent games, with winning games receiving monetary rewards in addition to the award. The Indie Game Challenge ceremonies are held during the annual D.I.C.E. Summit, during which the finalists are able to demonstrate their games to the press.
==Concept==
The Indie Game Challenge awards were created by AIAS, Gamestop, and the Guildhall to promote innovation in gaming from independent development. Mike Hogan, senior vice-president of marketing for Gamestop, cited the need for "new, cutting edge game developers who continue to stretch the boundaries and imaginations of gamers" in the industry, and hoped that the awards would "stimulate a new generation of game developers". The competition was designed to offer both monetary and scholarship prizes, valued up to $300,000.〔
The Challenge accepts games in playable, near-complete versions (including beta software), and for games that have been released, limits such entries to those that have earned less than $100,000 prior to the competition. The Challenge allows entries for games that have already been submitted to other game contests. Once the judges have selected the finalists, a public voter for "Gamer's Choice" is started among the finalists for a $10,000 prize.〔(【引用サイトリンク】 Indie Game Challenge FAQ )〕 The finalists are invited to the D.I.C.E. Summit, giving them exposure to major video game publishers and journalists, a lucrative opportunity for independent developers.〔 After the major awards have been announced, the judges then select finalists to give graduate scholarships to SMU.〔
The first year for the Challenge drew more than 250 entries to select from.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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